Sunday, November 24, 2013

Dev Update 1

Some progress, working towards the incrementally generated dungeon.  Randomly generating the dungeon is possible now.  Also changed the monster from mice to bats.  Player image changes direction when you move now.  Here is a pic of the progress yesterday.  Tomorrow I will show a pic of the updated progress

Sunday, November 17, 2013

Project Dont Move That! is born

A working title "Don't Move That"


  • dungeon levels fill with lava after a set number of turns
  • levels are randomly generated
  • you need to be efficient to gather all the coins and items before lava comes
  • after 10 levels you reach a boss, hope you got enough items


Game begins with a panda, in the middle of an empty map. Save the princess in the least amount of turns.

You're panda is a hero in the traditional RPG sense, where you are given abilities to kill monsters, level up.

The beginning of the game, it seems simple to reach the princess. But as each turn, it becomes more difficult. First a wall is create, then a door is created, so now you walk to the door, which creates a monster in front of you. Now you attack the monster, which surrounds you in a room, the monster is defeated, but now you're stuck, so you move to break the wall down. The game becomes progressively more challenging to finish.

Somehow, have to add a boss fight.